Pedagogy, Art, and the Rules of the Game

This was a slightly difficult text to understand and I’m not sure I completely “get” the ideas of rules for videogames applying to the art world in entirety. The idea of two main contradictory needs for the art student is an interesting one and it’s something I’ve struggled with myself as an art student. How do I make it known that I’m referencing the past yet make something novel about it so it reads as something interesting and new? For me, I don’t. I’m always learning art history and about certain genres, styles, and artists so I feel like it does ultimately impact what I make. But I don’t even try to make something new because that adds a level of pressure that isn’t helpful to my process and honestly, the question is not important to me. I feel eventually, if I keep doing what feels important to me I will find a way to make work that is original and new. By not questioning constantly what is new about my work, I give myself space for experimentation that is an important step to rule breaking.

Another thing I find interesting about this reading is the idea that videogames are culturally important due to the temporary “game space” they exist in. I can definitely understand the correlation between people acting differently and more intensely due to the idea that they are playing a game and people acting that way while creating art.

For me personally, I work better when there are rules that I’m aware of. For example, knowing the technicalboundaries of what I’m working on helps me to be more open in my conceptual idea of the work.

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